
1x/2x/4x FLIR: thermal night vision scope that can highlight enemies. The NV scope attachment isn't visible since they aren't in the mod tools C79/Variable Zoom 5x NV Green: night vision scope with a green filter. Variable Zoom 5x scope: it's a 5x scope normally, but when you hold breath, it zooms in a lot more Holo/RedDot/MARs/PKAS Green: a green reticle for your sight, and is smaller in size for Holo and PKAS Holo/Kobra Night: a dimmer sight perfect for NVGs I recommend playing this mod with 25-30 supply points List of new attachments: Optic To install the mod on your server, add the mod ID to your Mods file (or startup command line), and add the mutator TacticalArmory. It is lightly inspired by the Armory Mod from insurgency 2 by DeltaMike. Tactical Armory adds a complete reimagined class system and a huge variety of new content to Insurgency Sandstorm, including optics, attachments, gear, and fire support.
Removed custom skins since I want TacticalArmory to be a lightweight mod, if you want cool skins specifically tailored for each weapon, you should play ISMC. New 1.8 features were added including the new grips. A lot of weapons now have ammo conversions to make up for the fact that there aren't custom weapons. Armor has been buffed, and you get a more realistic selection of armor plates now. Breacher class has been removed because of this bringing the game back to 8 classes SMGs and Shotguns on every class, so you can pair a normal primary with a SMG. There's no longer any AP ammo in the mod since regular ammo is now quite lethal with this change. As part of the character changes, you will now take 150% damage to the upper body, this applies to both players and bots. There's supposed to be an option to turn these player changes off (mutator path /TacticalArmory/Mod/BP_TacticalArmory, variable name bUseCustomPlayer) but i've yet to test it. Tactical Armory now overrides the player character class, this makes players move 20% slower which is right between normal and Hardcore, increased vaulting and door kick speed to make them worthwhile, make fall damage/effects more realistic, slightly increased sway to make stamina more punishing, among other changes. ^^^ if a feature isn't mentioned above it's probably working. Insurgent classes are not supported, you will just get the default classes. There are no NV sights and thermal sights yet.
There are no siderails (combo laser, dim light) yet. Skins don't work yet, I've spent an entire day trying to get them to work outside the editor, but no good results, all my dynamic materials are just appearing as UE4 default texture right now.
The 1.8 update remake needs some more time in the oven but I have decided to release an alpha version now.