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Fallout new vegas m1 garand mod
Fallout new vegas m1 garand mod









The M3 Carbine is moddable with an extended magazine as well as a night scope. The M1 was built from "this machine" so any retex mod for it will work on this mod as well. The Muzzle brake is just a more powerful version of the compensator.This mod adds an M2 and M3 Carbine to Fallout New Vegas. A powerful receiver is just a more damaging version of the hardened receiver. There are really only 3 (sometimes 4) receiver mods (Semi-auto, Full Auto, and different caliber/ammo), and the rest are just upgraded version of the base 3 or 4.

fallout new vegas m1 garand mod

For example, a med-high power scope is useless on a short range automatic combat rifle.Īnd the upgrade mods. I mean, a lot of the mods are either useless on one config or another, or their just upgraded versions of another mod. Don't get me wrong, I like the weapon mod system, but it seems really lack luster.

fallout new vegas m1 garand mod fallout new vegas m1 garand mod

I mean, the 1911 pistol alone is still one of the most popular pistols in America, you'd think there'd be at least a few floating around in Fallout 4.ĮDIT: Decided to just add on to this instead of making a new post -Īnother thing I find really annoying is the modding system. It just seems that there's a LOT of missing firearms in Fallout 4 (yes I'm aware that New Vegas had almost all the ones I listed), that really should be there. I mean, we should be seeing some M1 Carbines and Garands, we've got the Thompson, but there should be 1911's, Single Action Army revolvers, M3 Grease guns, etc. I mean, just the US service rifles? I can understand there not being any AR-15/M16 pattern rifles (The M16A1 was designed in the early 1960's, and the timeline split in between our universe and the fallout universe was around 1945) even though they're there in new vegas, but before the timeline split our universes where more or less the same.











Fallout new vegas m1 garand mod